STUDIO 1986 — PRESENT
A desk
that still
hums.
Scroll. The room comes to you, the tube warms up, and every project is a window on a 1986 desktop that never shipped.
01 — THE ROOM
Fourteen inches of warm glass.
Beige plastic, a yellowed bezel, a power lamp the colour of a cigarette end. Nothing here is flat: the shell is moulded, the glass bulges, the light falls off before it reaches the wall.
02 — POWER ON
Boot, then a desktop.
Memory counts up, the drive clears its throat, and the shell hands over to a desktop with three icons and a clock that is always a little wrong.
03 — WORK
Six windows, one screen.
The portfolio lives inside the tube. Windows stack, the cursor walks over and clicks, and the scanlines keep rolling through all of it.
04 — CASE
Open one up.
A case study is a window with a drawing in it: dithered gradients, a bar chart, a line of specification type across the bottom.
05 — ABOUT
Two people and a soldering iron.
We build interfaces that behave like objects: weight, friction, a sound when they land. The desk is the pitch.
06 — CONTACT
Leave a note on the desk.
Nothing is sent anywhere. This is a demonstration site and the form below only validates what you type.